Monday, October 30, 2006

Mapimation Development

I have begun to develop the z-axis by plotting each city according to its time-distance in the z plane. Thus, each city has x, y, and z coordinates all related to travel-time. The isochrones in this plane are linear, where 1 "z isochrone" is equal to 2 "x-y isochrones" (the concentric circles).

After plotting the cities in this plane, I constructed a nurbz surface to bring cohesiveness to the scattered nodes. Click and drag in the window below to view this surface.



This image shows the surface with the extruded lines from the previous model.

















I have begun mapping with Tokyo and NYC as hubs. As seen in the screenshot below, I am trying out a more abstract method of redrawing the map. I started it out of expediency, but it is interesting because it defines a new land area and boundaries for each continent, whereas with London as the hub, the continents mostly remained in tact as far as coast lines and land area. Also, the overlapping of the continents here presents a problem using the old method. With the method used on the London map, each city stretched the land area surrounding it along the line connecting the city to the hub. With Tokyo, becuase it is not centered in the map, this method causes the continents to overlap. To insure clarity, I may need to use a different method....



Red- Asia
Yellow- N. America
Green- Europe
Cyan- Africa
Blue- S. America
White- Australia

Still searching for a way this can contribute to an architectural proposition.

No comments: